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	<title>Comments for Black Phoenix&#039;s [Temp] Brain Blog</title>
	<atom:link href="http://brain.wireos.com/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://brain.wireos.com</link>
	<description>Technically it&#039;s just a physical representation of actual processes going on in my head ([hosted on my home computer, bear with it until I get the new server])</description>
	<lastBuildDate>Sat, 24 Jul 2010 14:22:51 +0200</lastBuildDate>
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		<title>Comment on Advanced ball logic devices by Jon</title>
		<link>http://brain.wireos.com/?p=2226&#038;cpage=1#comment-6858</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Sat, 24 Jul 2010 14:22:51 +0000</pubDate>
		<guid isPermaLink="false">http://brain.wireos.com/?p=2226#comment-6858</guid>
		<description>This is both fascinating and really hurting my brain.</description>
		<content:encoded><![CDATA[<p>This is both fascinating and really hurting my brain.</p>
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		<title>Comment on GTA2 Engine &#8211; Source tree by Black Phoenix</title>
		<link>http://brain.wireos.com/?p=1174&#038;cpage=1#comment-6371</link>
		<dc:creator>Black Phoenix</dc:creator>
		<pubDate>Fri, 11 Jun 2010 23:41:13 +0000</pubDate>
		<guid isPermaLink="false">http://brain.wireos.com/?p=1174#comment-6371</guid>
		<description>Hiya! Contacted you over the e-mail :)</description>
		<content:encoded><![CDATA[<p>Hiya! Contacted you over the e-mail :)</p>
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	<item>
		<title>Comment on GTA2 Engine &#8211; Source tree by Robin</title>
		<link>http://brain.wireos.com/?p=1174&#038;cpage=1#comment-6370</link>
		<dc:creator>Robin</dc:creator>
		<pubDate>Fri, 11 Jun 2010 23:17:47 +0000</pubDate>
		<guid isPermaLink="false">http://brain.wireos.com/?p=1174#comment-6370</guid>
		<description>Hello There,

Wondering how this is doing.
I am RCE&#039;ing it myself as well. However I seem to have some difficulties.
Love to talk with you in a more private (less open) form over email for details.

Contact me

Cheers,
Robin</description>
		<content:encoded><![CDATA[<p>Hello There,</p>
<p>Wondering how this is doing.<br />
I am RCE&#8217;ing it myself as well. However I seem to have some difficulties.<br />
Love to talk with you in a more private (less open) form over email for details.</p>
<p>Contact me</p>
<p>Cheers,<br />
Robin</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on SV-302 Venture 2 by Anthoni</title>
		<link>http://brain.wireos.com/?p=2294&#038;cpage=1#comment-6303</link>
		<dc:creator>Anthoni</dc:creator>
		<pubDate>Wed, 09 Jun 2010 09:53:09 +0000</pubDate>
		<guid isPermaLink="false">http://brain.wireos.com/?p=2294#comment-6303</guid>
		<description>Your right. I still think it would be fun though. ;)
Online Multiplayer Space Race! America v Russia. :O</description>
		<content:encoded><![CDATA[<p>Your right. I still think it would be fun though. ;)<br />
Online Multiplayer Space Race! America v Russia. :O</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on SV-302 Venture 2 by Black Phoenix</title>
		<link>http://brain.wireos.com/?p=2294&#038;cpage=1#comment-6301</link>
		<dc:creator>Black Phoenix</dc:creator>
		<pubDate>Wed, 09 Jun 2010 09:21:42 +0000</pubDate>
		<guid isPermaLink="false">http://brain.wireos.com/?p=2294#comment-6301</guid>
		<description>I&#039;m afraid simulation and game probably don&#039;t mix well together - while it would be a very cool game, it WOULD have to have arcade physics because of certain limitations.

You see, it takes a REAL world crew of two people two actually fly this thing (I manage to fly it because I can press PAUSE button, and do many things at once), and requires a small team of engineers (I barely get away with this by sitting with a laptop which shows all the engineering info).

It also takes at least a month to prepare this thing for a space flight (improve various internal systems, etc). Also, it takes about 1 hour on ground to prepare systems for flight, 30 minutes to actually reach edge of space, and then 30 more minutes of on-orbit work to make it stay on the orbit. Depending on mission profile it might take an extra hour to adjust orbit to wanted one.

You know, it has hundreds of switches for a reason :)

A space race game would have to omit these requirements to be fun - and probably have slightly arcade physics.</description>
		<content:encoded><![CDATA[<p>I&#8217;m afraid simulation and game probably don&#8217;t mix well together &#8211; while it would be a very cool game, it WOULD have to have arcade physics because of certain limitations.</p>
<p>You see, it takes a REAL world crew of two people two actually fly this thing (I manage to fly it because I can press PAUSE button, and do many things at once), and requires a small team of engineers (I barely get away with this by sitting with a laptop which shows all the engineering info).</p>
<p>It also takes at least a month to prepare this thing for a space flight (improve various internal systems, etc). Also, it takes about 1 hour on ground to prepare systems for flight, 30 minutes to actually reach edge of space, and then 30 more minutes of on-orbit work to make it stay on the orbit. Depending on mission profile it might take an extra hour to adjust orbit to wanted one.</p>
<p>You know, it has hundreds of switches for a reason :)</p>
<p>A space race game would have to omit these requirements to be fun &#8211; and probably have slightly arcade physics.</p>
]]></content:encoded>
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	<item>
		<title>Comment on SV-302 Venture 2 by Anthoni</title>
		<link>http://brain.wireos.com/?p=2294&#038;cpage=1#comment-6299</link>
		<dc:creator>Anthoni</dc:creator>
		<pubDate>Wed, 09 Jun 2010 09:09:44 +0000</pubDate>
		<guid isPermaLink="false">http://brain.wireos.com/?p=2294#comment-6299</guid>
		<description>True. Perhaps it could be made into an actual game instead of a simulation. The players would have technology tiers. Everything would be based off of real space physics, but there would be fictional materials that players could use, unlocked through tech tiers, to build spacecrafts. 
I have other ideas too, but maybe a bit too much for just a comment.

I am liking the sound of this. I could imagine going through Tech Tiers of like old 60&#039;s computers, to 80&#039;s console-esque screens, to 20xx, then on to the future.</description>
		<content:encoded><![CDATA[<p>True. Perhaps it could be made into an actual game instead of a simulation. The players would have technology tiers. Everything would be based off of real space physics, but there would be fictional materials that players could use, unlocked through tech tiers, to build spacecrafts.<br />
I have other ideas too, but maybe a bit too much for just a comment.</p>
<p>I am liking the sound of this. I could imagine going through Tech Tiers of like old 60&#8217;s computers, to 80&#8217;s console-esque screens, to 20xx, then on to the future.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on SV-302 Venture 2 by Black Phoenix</title>
		<link>http://brain.wireos.com/?p=2294&#038;cpage=1#comment-6297</link>
		<dc:creator>Black Phoenix</dc:creator>
		<pubDate>Wed, 09 Jun 2010 09:00:06 +0000</pubDate>
		<guid isPermaLink="false">http://brain.wireos.com/?p=2294#comment-6297</guid>
		<description>Designing and building spaceships is very hard though</description>
		<content:encoded><![CDATA[<p>Designing and building spaceships is very hard though</p>
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	</item>
	<item>
		<title>Comment on SV-302 Venture 2 by Anthoni</title>
		<link>http://brain.wireos.com/?p=2294&#038;cpage=1#comment-6274</link>
		<dc:creator>Anthoni</dc:creator>
		<pubDate>Tue, 08 Jun 2010 21:28:23 +0000</pubDate>
		<guid isPermaLink="false">http://brain.wireos.com/?p=2294#comment-6274</guid>
		<description>NEED MOAR GUNS. Lol Jk :P

What if someone wrote a space simulator? :O It simulates the physics of space. You design, and build spaceships. That would be awesome.</description>
		<content:encoded><![CDATA[<p>NEED MOAR GUNS. Lol Jk :P</p>
<p>What if someone wrote a space simulator? :O It simulates the physics of space. You design, and build spaceships. That would be awesome.</p>
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	</item>
	<item>
		<title>Comment on XGDC PFD update 2 by Anthoni</title>
		<link>http://brain.wireos.com/?p=2284&#038;cpage=1#comment-6195</link>
		<dc:creator>Anthoni</dc:creator>
		<pubDate>Mon, 07 Jun 2010 00:54:13 +0000</pubDate>
		<guid isPermaLink="false">http://brain.wireos.com/?p=2284#comment-6195</guid>
		<description>You should code a whole flight simulator. :)
An open source one at that. ;)</description>
		<content:encoded><![CDATA[<p>You should code a whole flight simulator. :)<br />
An open source one at that. ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Ball logic (general information) by Azrael</title>
		<link>http://brain.wireos.com/?p=2207&#038;cpage=1#comment-5909</link>
		<dc:creator>Azrael</dc:creator>
		<pubDate>Thu, 27 May 2010 18:34:05 +0000</pubDate>
		<guid isPermaLink="false">http://brain.wireos.com/?p=2207#comment-5909</guid>
		<description>I AM EXCITED FOR THE NEXT POST</description>
		<content:encoded><![CDATA[<p>I AM EXCITED FOR THE NEXT POST</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FSIM by Beaverman</title>
		<link>http://brain.wireos.com/?page_id=1217&#038;cpage=1#comment-5815</link>
		<dc:creator>Beaverman</dc:creator>
		<pubDate>Mon, 24 May 2010 12:06:48 +0000</pubDate>
		<guid isPermaLink="false">http://brain.wireos.com/?page_id=1217#comment-5815</guid>
		<description>i look forward to playing with this ingame... GJ</description>
		<content:encoded><![CDATA[<p>i look forward to playing with this ingame&#8230; GJ</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on VPROC/Wire ISA by Beaverman</title>
		<link>http://brain.wireos.com/?page_id=2080&#038;cpage=1#comment-5814</link>
		<dc:creator>Beaverman</dc:creator>
		<pubDate>Mon, 24 May 2010 12:02:15 +0000</pubDate>
		<guid isPermaLink="false">http://brain.wireos.com/?page_id=2080#comment-5814</guid>
		<description>holy fuck o.O

i have no idea what all that is... but it sounds really impressive o.O</description>
		<content:encoded><![CDATA[<p>holy fuck o.O</p>
<p>i have no idea what all that is&#8230; but it sounds really impressive o.O</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Wire CD&#8217;s &#8211; extended post by Private</title>
		<link>http://brain.wireos.com/?p=894&#038;cpage=1#comment-5657</link>
		<dc:creator>Private</dc:creator>
		<pubDate>Thu, 20 May 2010 13:50:04 +0000</pubDate>
		<guid isPermaLink="false">http://brain.wireos.com/?p=894#comment-5657</guid>
		<description>Will u make Floppy Disk too? or usb Devices

OH by the way good contraption 

CDCC is hard to implement , its always error on mine 

Thanks for the cds!</description>
		<content:encoded><![CDATA[<p>Will u make Floppy Disk too? or usb Devices</p>
<p>OH by the way good contraption </p>
<p>CDCC is hard to implement , its always error on mine </p>
<p>Thanks for the cds!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on New OpenGTA2 graphics by Bruce</title>
		<link>http://brain.wireos.com/?p=2127&#038;cpage=1#comment-5623</link>
		<dc:creator>Bruce</dc:creator>
		<pubDate>Wed, 19 May 2010 15:30:55 +0000</pubDate>
		<guid isPermaLink="false">http://brain.wireos.com/?p=2127#comment-5623</guid>
		<description>You are making a lot of progress, I really hope there will be a Linux binary :) . Keep up the awesome work.</description>
		<content:encoded><![CDATA[<p>You are making a lot of progress, I really hope there will be a Linux binary :) . Keep up the awesome work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on OpenGBH project plans by JoTaB</title>
		<link>http://brain.wireos.com/?p=2200&#038;cpage=1#comment-5589</link>
		<dc:creator>JoTaB</dc:creator>
		<pubDate>Tue, 18 May 2010 12:58:42 +0000</pubDate>
		<guid isPermaLink="false">http://brain.wireos.com/?p=2200#comment-5589</guid>
		<description>You have no idea how much me and my friends are looking forward to this :D

Playing GTA2 now, networking that actually works as it should sounds totally amazing! Keep up your great work =)</description>
		<content:encoded><![CDATA[<p>You have no idea how much me and my friends are looking forward to this :D</p>
<p>Playing GTA2 now, networking that actually works as it should sounds totally amazing! Keep up your great work =)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on OpenGBH project plans by Black Phoenix</title>
		<link>http://brain.wireos.com/?p=2200&#038;cpage=1#comment-5588</link>
		<dc:creator>Black Phoenix</dc:creator>
		<pubDate>Tue, 18 May 2010 12:48:02 +0000</pubDate>
		<guid isPermaLink="false">http://brain.wireos.com/?p=2200#comment-5588</guid>
		<description>Forgot to mentoin cars, fixed</description>
		<content:encoded><![CDATA[<p>Forgot to mentoin cars, fixed</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on OpenGBH project plans by xoin</title>
		<link>http://brain.wireos.com/?p=2200&#038;cpage=1#comment-5565</link>
		<dc:creator>xoin</dc:creator>
		<pubDate>Tue, 18 May 2010 01:59:34 +0000</pubDate>
		<guid isPermaLink="false">http://brain.wireos.com/?p=2200#comment-5565</guid>
		<description>No cars :( ?</description>
		<content:encoded><![CDATA[<p>No cars :( ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on CD drive (newer version) by Rainmaker</title>
		<link>http://brain.wireos.com/?p=942&#038;cpage=1#comment-5545</link>
		<dc:creator>Rainmaker</dc:creator>
		<pubDate>Mon, 17 May 2010 14:28:31 +0000</pubDate>
		<guid isPermaLink="false">http://brain.wireos.com/?p=942#comment-5545</guid>
		<description>plz tell me how i can make one coz i did one before but couldn&#039;t get the read / write to work</description>
		<content:encoded><![CDATA[<p>plz tell me how i can make one coz i did one before but couldn&#8217;t get the read / write to work</p>
]]></content:encoded>
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	<item>
		<title>Comment on UAV SSRV OSD by Black Phoenix</title>
		<link>http://brain.wireos.com/?p=2173&#038;cpage=1#comment-5451</link>
		<dc:creator>Black Phoenix</dc:creator>
		<pubDate>Fri, 14 May 2010 21:03:49 +0000</pubDate>
		<guid isPermaLink="false">http://brain.wireos.com/?p=2173#comment-5451</guid>
		<description>I have MSFSX, the inability to go to low earth orbit is kind of not nice :(

Send the SDK though, I might take a look at headers. Maybe it&#039;s gonna be possible to port SASL over to FSX, which will make all these scripts run on both</description>
		<content:encoded><![CDATA[<p>I have MSFSX, the inability to go to low earth orbit is kind of not nice :(</p>
<p>Send the SDK though, I might take a look at headers. Maybe it&#8217;s gonna be possible to port SASL over to FSX, which will make all these scripts run on both</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on UAV SSRV OSD by GHz</title>
		<link>http://brain.wireos.com/?p=2173&#038;cpage=1#comment-5425</link>
		<dc:creator>GHz</dc:creator>
		<pubDate>Fri, 14 May 2010 01:51:11 +0000</pubDate>
		<guid isPermaLink="false">http://brain.wireos.com/?p=2173#comment-5425</guid>
		<description>Hello Phoenix! I am very impressed with every single amount of time and effort you&#039;ve put into every one of your projects and have really payed off. I am training to be a pilot and, as a user of Microsoft Flight Simulator X, would be much obliged and interested if you would to do some Virtual Cockpit modeling and functioning. FSX is a more compatible interface since the deluxe edition of the game has its own SDK built in. If you wanted I could send you a RAR of ZIP file of the SDK if you wanted. Keep up the good work!</description>
		<content:encoded><![CDATA[<p>Hello Phoenix! I am very impressed with every single amount of time and effort you&#8217;ve put into every one of your projects and have really payed off. I am training to be a pilot and, as a user of Microsoft Flight Simulator X, would be much obliged and interested if you would to do some Virtual Cockpit modeling and functioning. FSX is a more compatible interface since the deluxe edition of the game has its own SDK built in. If you wanted I could send you a RAR of ZIP file of the SDK if you wanted. Keep up the good work!</p>
]]></content:encoded>
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