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	<title>Black Phoenix&#039;s [Temp] Brain Blog</title>
	<link>http://brain.wireos.com</link>
	<description>Technically it&#039;s just a physical representation of actual processes going on in my head ([hosted on my home computer, bear with it until I get the new server])</description>
	<lastBuildDate>Sun, 25 Jul 2010 20:52:15 +0000</lastBuildDate>
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	<item>
		<title>SV-302 SSTO Vehicle</title>
		<description><![CDATA[I found out that I&#8217;ve completly missed out a lot of posts on work that was done on the SV-302 vehicle internal simulation. Instead of making the progress posts, I will post descriptions of the SV-302 systems done so far, but maybe a bit later. I don&#8217;t really feel like wording it all right now.
So [...]]]></description>
		<link>http://brain.wireos.com/?p=2356</link>
			</item>
	<item>
		<title>HL-ZASM details</title>
		<description><![CDATA[HL-ZASM compiler is much different from old ZASM2 used with the ZCPU. One major difference is that it doesn&#8217;t parse the source code twice to compile it, but instead it splits the compile process into the following steps:

Preprocess stage &#8211; the code is preprocessed, all source comments are removed, all macros are satisfied (even the [...]]]></description>
		<link>http://brain.wireos.com/?p=2352</link>
			</item>
	<item>
		<title>Zyelios CPU 10 Documentation Handbook</title>
		<description><![CDATA[I&#8217;m working on a new documentation for the ZCPU. It will be a complete description of all aspects of the processor, and all the features it provides, and finnally, an up to date documentation.
This handbook will be full of various code examples, and will describe all kinds of advanced features. Here is the draft version [...]]]></description>
		<link>http://brain.wireos.com/?p=2345</link>
			</item>
	<item>
		<title>ZCPU update</title>
		<description><![CDATA[I&#8217;m planning a large ZCPU update (ZCPU is the processor in Wire addon for Garry&#8217;s Mod). This will be a perfomance update (new virtual machine and client-side compiler will make things much more faster and smooth), feature update (new compiler and processor features), and there will even be a new entity (the sound processor).
There are [...]]]></description>
		<link>http://brain.wireos.com/?p=2342</link>
			</item>
	<item>
		<title>HL-ZASM</title>
		<description><![CDATA[Sorry for no updates, but updates are not supposed to be at regular intervals in summer anyway.
HL-ZASM is a new project for Wiremod. It&#8217;s part of one massive ZCPU update I want to carry out, it&#8217;s a new compiler that will replace the ZASM.
HL in HL-ZASM stands for &#8220;high level&#8221;, and it adds support for [...]]]></description>
		<link>http://brain.wireos.com/?p=2337</link>
			</item>
	<item>
		<title>XGDC update 6</title>
		<description><![CDATA[Added a prototype of a map-based navigation system, so you could use charts/maps, and display them full-screen on airplanes MFD. Right now it&#8217;s very blurry because I&#8217;m using just one texture for an entire region, but later I&#8217;ll break it down into blocks of smaller size, will improve quality a lot:

I need to find some [...]]]></description>
		<link>http://brain.wireos.com/?p=2334</link>
			</item>
	<item>
		<title>XGDC update 5 + sound synth</title>
		<description><![CDATA[Added database subsystem to XGDC. Now you can have a database (like a database of airports), and easily load it/process it in background (it doesn&#8217;t lag the OS/simulator). No pictures, because it&#8217;s an internal change, but here&#8217;s a neat random picture:

Been working more on the synth, now it uses only sine and white noise as [...]]]></description>
		<link>http://brain.wireos.com/?p=2329</link>
			</item>
	<item>
		<title>XGDC update 4</title>
		<description><![CDATA[Added WAPI &#8211; window API. It&#8217;s a set of controls you can place on the MFD, and they will properly work (controls like buttons, list boxes, etc). I&#8217;ve rebuilt the FMC with them, and slightly altered the layout to be more sane:

Started also working on creating an engine sound synth for X-Plane &#8211; a set [...]]]></description>
		<link>http://brain.wireos.com/?p=2324</link>
			</item>
	<item>
		<title>XGDC update 3</title>
		<description><![CDATA[Added the engine indicators for the B-707! They are now part of the panel, like this:

INOP light will lit up IGNT when ignition is active, and it also displays when temperature goes out of working range. Simple and fast. I&#8217;m still considering to get rid of the bottom bar, and instead light up the buttons.
Also [...]]]></description>
		<link>http://brain.wireos.com/?p=2318</link>
			</item>
	<item>
		<title>XGDC update 2</title>
		<description><![CDATA[I&#8217;ve been working more on the XGDC OS &#8211; and also started to convert Boeing 707 cockpit to a glass cockpit with a pretty big touch screen display. The main purpose of this Boeing 707, as was said before, is to test the XGDC-based software for all the other planes and spacecraft.
The cockpit is still [...]]]></description>
		<link>http://brain.wireos.com/?p=2310</link>
			</item>
	<item>
		<title>XGDC update</title>
		<description><![CDATA[I&#8217;ve did some work on the XGDC OS, and also the SV-302 computer systems. The computer systems are partially operating now, and the XGDC OS is now aware of different units of measurements &#8211; internally it uses the metric system everywhere, but you can use a special routine to print value in currently selected units [...]]]></description>
		<link>http://brain.wireos.com/?p=2306</link>
			</item>
	<item>
		<title>SV-302 Venture cockpit</title>
		<description><![CDATA[The cockpit will be slightly different, I&#8217;ve decided to rearrange it a bit, and also change purpose of some panels.
Here are the panels I converted/remade today:

You might notice that the landing gear panels are a bit weird. They actually work like this: you have to put the landing gear switches into &#8220;DOWN&#8221; position, then put [...]]]></description>
		<link>http://brain.wireos.com/?p=2300</link>
			</item>
	<item>
		<title>SV-302 Venture electric system</title>
		<description><![CDATA[Working on internal systems &#8211; slightly restructured the simulation, it&#8217;s internals are much neater now.
I&#8217;m also working on the new electric system, I&#8217;m sorry I&#8217;ve got no scheme right now, but I&#8217;ll attach it to one of next posts. It&#8217;s almost the same, but slightly different to account for 3 fuel cells, external power, and [...]]]></description>
		<link>http://brain.wireos.com/?p=2297</link>
			</item>
	<item>
		<title>SV-302 Venture 2</title>
		<description><![CDATA[Finished painting the textures, and started working on internal systems simulation. The whole thing is now much more organized and structured, and I will be forking the SASL library for this project &#8211; I want to add support for an advanced sound generation system, and few more misc lua features that don&#8217;t really belong to [...]]]></description>
		<link>http://brain.wireos.com/?p=2294</link>
			</item>
	<item>
		<title>SV-302 Venture</title>
		<description><![CDATA[I&#8217;ve finnaly got round to working with the airframe that my kind friend Mr. Scott provided. It&#8217;s an airframe of X-30D hypersonic spaceplane, and now I&#8217;m using it as a new XSV airframe (XSV is another name of XS Venture, which is officially called SV-302 Venture).
I&#8217;ve redone all the textures, and completly redid the texture [...]]]></description>
		<link>http://brain.wireos.com/?p=2289</link>
			</item>
	<item>
		<title>XGDC PFD update 2</title>
		<description><![CDATA[Been working on the PFD again. I fixed the scrolling tapes, and now they look good, scroll good, and everything works as it should.
This was the first version:

But then I worked on it a bit more, found out that font that is used in the Boeing PFD&#8217;s is very very similar to the Latin Gothic, [...]]]></description>
		<link>http://brain.wireos.com/?p=2284</link>
			</item>
	<item>
		<title>XGDC PFD update</title>
		<description><![CDATA[Worked a bit more on the PFD, added proper tapes (they are based on images now). Right now it doesn&#8217;t yet look like a proper PFD though, lacks many visual elements and there is a problem with the tapes, but I will fix that:

Oh yeah, you might have seen &#8220;SR-71 NAVIGATION SYSTEM&#8221; on earlier screenshots, [...]]]></description>
		<link>http://brain.wireos.com/?p=2281</link>
			</item>
	<item>
		<title>XGDC PFD</title>
		<description><![CDATA[Started working on the PFD display. Right now it has working artiftical horizon indicator, and speed/altitude scrollers, but it uses MFD symbol generator to draw these digits. There are some limitations on drawing them (unable to set the culling), so you can&#8217;t nicely clip digits off.
Instead I will later switch to using texture digits instead [...]]]></description>
		<link>http://brain.wireos.com/?p=2275</link>
			</item>
	<item>
		<title>XGDC airport information</title>
		<description><![CDATA[I have added the extended airport information window. Right now it just displays full name and rough scheme of the airport (all the runways), but later it will include description of all runways, tower/runway frequencies, taxiways, etc. All this available for every airport in database. And you can bring up this window at any time. [...]]]></description>
		<link>http://brain.wireos.com/?p=2268</link>
			</item>
	<item>
		<title>XGDC MFD support</title>
		<description><![CDATA[XGDC now supports several different MFD screens installed in the same plane. A single computer can drive all these screens at the same time:

All default screens are easily scaleable for the higher resolutions, so it does not matter what platform you run at, you still can use all of the XGDC modules:

I&#8217;ve also added list [...]]]></description>
		<link>http://brain.wireos.com/?p=2262</link>
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