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	<title>Black Phoenix&#039;s [Temp] Brain Blog &#187; gta2engine</title>
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	<description>Technically it&#039;s just a physical representation of actual processes going on in my head</description>
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		<title>GTA2 Engine &#8211; Source tree</title>
		<link>http://brain.wireos.com/?p=1174</link>
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		<pubDate>Mon, 08 Jun 2009 17:27:19 +0000</pubDate>
		<dc:creator>Black Phoenix</dc:creator>
				<category><![CDATA[Void]]></category>
		<category><![CDATA[gta2engine]]></category>

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		<description><![CDATA[Luckily MSVC6, which was used to compile GTA2 (at least originally) leaves a lot of interesting stuff behind, here is the approximate source tree recovered from strings in executable file (it includes some of files, far from entire list): C:\gbh\coop101release\car.cpp Car respraying. Trailer handling (it has some strings connected to putting cars on trailers, and [...]]]></description>
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		<title>GTA2 Engine &#8211; General info</title>
		<link>http://brain.wireos.com/?p=1165</link>
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		<pubDate>Sun, 07 Jun 2009 20:10:02 +0000</pubDate>
		<dc:creator>Black Phoenix</dc:creator>
				<category><![CDATA[Void]]></category>
		<category><![CDATA[gta2engine]]></category>

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		<description><![CDATA[(I have a month of exams, so updates will be coming out once per two days, or most likely just randomly) While working on OpenGTA2 I spent (and still spending) some time on actually reverse-engineering GTA2 engine. It&#8217;s not source code reverse engineering &#8211; but rather I&#8217;m just working out how the engine handles different [...]]]></description>
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