Monthly Archive for May, 2008

Barcode scanner fun

DAY ONE:
Using barcode scanner for FPS movement in game (simulates WASD key set).

BEEP BEEP BEEP I’M MOVING FORWARD. HELL YEAH.

(Yea I got myself a barcode scanner, hell yeah, I scanned everything on my table)

Panda

Random space ship generator yields pandatastic results

Borland Pascal Lives

Borland Turbo Pascal 7.0 WIP Plane crash simulator – in this case DC-10. Software rendering, deformable body physics (not done yet).

Fancy blog features

Every blog needs some fancy and useless feature. So I added this fancy and useless feature – a dick counter. It counts dicks.

Art

Blarrgh

RDP gaming

3 to 5 FPS, but it works – gaming over WIFI. Should do special program to do that – can’t be arsed to install games on laptop, but would love to play here. There should be way to reach more FPS – 5FPS rate used only 1MB/sec of traffic

Wired mario

Needs more mario on weird platforms! That’s ZCPU platfrom from Wiremod addon for Garrys mod game.

Source code is in ASM and C, get them here:
http://upload.d2k5.com/users/Black%20Phoenix/files/mario2.rar

XPlane

I’m gonna land on my friend, oh noes (I’m in the KC-10 refueller)