OpenGTA2 new rendering engine doesn’t really work yet… But there is still a lot to do! Right now I finished most of important engine internals, and to have rendering I still need to add shader manager, finish texture manager/loader, and stuff like that.
Vertex buffer array works as expected (it renders via VBO), so does map caching and a lot of other stuff (even though map caching interface needs some rewrite/fixup).
Right now it outputs something like this:

P.S.:Next week will be classics week, I’ll repost some of good posts from my old blog! It’ll be fun!
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