This is a repost from my old blog
XPhysics is a physics engine written by me. Along with standard rigid bodies it supports deformation of bodies, breakable bodies, etc.
Some screenshots:

Deformed object. Material – hard material, but bends when large force is applied. It will stay bended like that.

Auto-joined objects (blue one is much heavier than green one).

Soft body, with large plasticity. Fell from a really large height, right on it’s corner.

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