Daily Archive for December 25th, 2008

XPhysics (repost from old blog)

This is a repost from my old blog

XPhysics is a physics engine written by me. Along with standard rigid bodies it supports deformation of bodies, breakable bodies, etc.

Some screenshots:

Deformed object. Material – hard material, but bends when large force is applied. It will stay bended like that.


Auto-joined objects (blue one is much heavier than green one).


Broken and deformed body.


Soft body, with large plasticity. Fell from a really large height, right on it’s corner.