Daily Archive for April 24th, 2009

Wired Super Mario

I decided to work a little bit on WSM. So I did the following:

  • Fixed pallete bugs (all world palletes are now proper)
  • Fixed world 4 being corrupted
  • Fixed wrong game code for some levels
  • Fixed some misc bugs

The game shouldn’t crash anywhere now, and right now all first 12 levels are fully done, including design and game code. Even the bonus levels.

The game follows a day of life of our hero – from morning to night. The time of day actually changes as he passess the levels – it’s morning on 1-1 and it’s dark night on 4-2.

Each of levels has some unique gameplay element – secret warp, moving floor, lasers, scrolling level, or a lot of neat coins. Some coins give you extra bonus but they are very tricky to get. Oh, there’s very unstable floor at some levels, it falls under you. And a bonus underwater level

The game does not have any enemies – because it’s very hard already, and limited power of ZCPU does not allow for more stuff happening on screen. You can have several lasers and elevators though.

Here are some graphics features (they are part of level design). I still have to finish functionality for POW and SHADOW blocks.

Fake shadows/ambient lighting:

(That’s a SHADOW block down there, it’s supposed to be S, not O)

Red killer plant thingy from mars:

(it kills you on touch)

Dawn, neat backgrounds: