I fixed the problems with clipping! Now you can actually see (most of) the terrain under you! Right now the entire map area is 80 x 80 km, and you can fly all over it. There are no physics yet, but the visualization is more-or-less done.

You can also switch to external view of your aircraft, and see it from outside. You can rotate your camera around, stuff like that. It’s still pending some integration with CPU (later), to dynamically load terrain as you move around the map. In theory, GPU RAM limits you to 420 x 420 km (because each cell is 2 x 2 km in size).
The external view rendering is based on physics data you enter into simulator (it reflects actual simulated positions of wings, their sweep angle, stuff like that). It looks like this:

I don’t know yet how it will work on Garry’s Mod (I’m away, so I’m testing it on EmuFOX), but it seems to be fairly fast. As I said before, I added hardware terrain rendering support, and that’s what is used here right now.
This renderer might even serve as a fine rendering engine for some sort of a Starfox remake for BlackFOX, it’s a thing to consider. Right now I’m not sure if simulation will be entirely on CPU, or using expression gates for equations, because it seems that both of them will be as fast, but I’m still thinking.
P.S. I wrote these posts, and didn’t re-read them, so they may contain some Silly






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