I always planned to redo original GTA2 art assets, and Fillipe said he could help. He started by redoing some of the GTA2 tilesets in a higher resolution. This means that instead of the 64×64 tiles we will have the 256×256 tiles complete with bump and specular maps.
This requires a rendering engine update, which I’m going to work on after releasing the multiplayer demo. Oh yeah, and besides bringing higher quality graphics, they will also make us independant of the Rockstar GTA2 licensing rights. And I will make sure that all new assets retain GTA2 feeling about them (same color pallete).
Here is the first iteration of road tiles:

But then Fillipe realized they were still 64×64 tiles, so here are the real 256×256 ones:





You are making a lot of progress, I really hope there will be a Linux binary :) . Keep up the awesome work.
Yes, you can natively build it on Linux and MacOS, and probably elsewhere. I need to fix makefile though
I am following your updates with great interest but always thought it was mostly technical tinkering and exploring code ideas. Seeing that you actual plan make it playable and free makes me so damn happy.
Is this more a remake or a reverse-enginering project?
It’s a remake. When I was a kid, and I played GTA2 for a while, I had this thought: I want my own GTA2. Now I have sufficient technical knowledge to do that, it’s just matter of time.
The whole project is about exploring code ideas, but of course it’s also something that will work.
You are making a lot of progress, I really hope there will be a Linux binary :) . Keep up the awesome work.