This page attempts to list every single project I’ve ever been working on (and so far it fails to do that, there’s only small portion listed here…)
Engineering projects:
- ZX Spectrum (built from scratch by my dad)
- x86Fox (Nearly hardware Lua virtual machine and BlackFOX emulator)
- Atanua KCPU (digital logic CPU)
Aeroengineering projects:
- X-Plane stuff (Everything I did for X-Plane flight simulator)
- XSAG (X-Plane NASA-like virtual airlines, mostly spaceflights and extreme flights)
- SV-302 Venture (spaceplane developement/internal system simulation project, based on XSV)
- XS Venture (XSV) (spaceplane developement project)
- XS Venture/X-Plane (spacecraft internal system simulation project)
- Buran space shuttle (Replica of Buran space shuttle for X-Plane including on-board internal systems)
- XGDC (Realtime operating system for on-board computer systems)
- XS Venture ascent autopilot (part of flight computer software for XS Venture)
- Scramjet research and construction (developing, simulating scramjets)
Software projects:
- VPROC/Wire ISA (processor architecture and simulator)
- Demod (A music player I wrote for myself)
- OpenGBH (top-down 3D/2D game engine)
- OpenGTA2 (remake of classic GTA2 game using OpenGBH engine)
- HybriC (Hybrid C-assembly compiler for my virtual machine)
Garry’s mod projects:
- Wiremod/garrysmod projects
- EmuFOX (BlackFOX/ZCPU emulator)
- BlackFOX (virtual game console)
- Saturn (another game console)
- CompuBoard (Saturn-based motherboard for garrysmod)
- Wired Super Mario (Super Mario game for Saturn garrysmod game console)
- FSIM (GMOD flight simulator)
- Colossal sandbox (Garry’s mod addon that makes map look 6 times bigger)
- CDDC (CD drive controller and interface)
- uZASM (uZASM compiler written in ZASM)
Media projects:
- SR-71 Blackbird low-poly 3D model (modelling by Mick, texturing by me)
- XB-70 low-poly 3D model (modelling by Mick, texturing by me)
Sub-projects:
- OpenGBH Networking Protocol (a realtime dynamic networking protocol for a GTA2-like game)
- GTA2 STY file format loader (written in Delphi)
- Scanning braile code (idea description using some common image filters)
- Font generation and rendering (use any Windows fonts in OpenGL, sourcecode available)
- GTA2 reverse engineering (a small project to reverse-engineer GTA2 engine features)
- Hypercubes (4D binary pattern fractals)
- Voxel landscape engine (written in Delphi)
- Chaotic functions (playing around with chaotic functions)
- Ball logic (Ball logic is computational/digital logic based on falling balls)
Unsorted projects:
- OMFGNotepad (notepad with syntax highlighting)
- Voxel planet generator
- SL (SimpleLanguage, virtual machine I made when I was 12 or 13)
- ZenOS (Extremly minimalistic OS)
- Subtransit (Half-Life 2 modification)
- Subtransit (train/subway simulator, not related to HL2 mod)
- WaterPhys (graphics for my friends game)
- Evo VM (Pentium II virtual machine/emulator)
- L-AUD & T-AUD (audio logger and audio broadcaster via LAN/Internet programs)
- XPhysics (rigid & soft body physics engine)
- C# minesweeper (my first minesweeper ever!)
- GravityWARZ (a game I wrote in three days, and I am redoing it with new graphics engine)
WireOS (virtualized operating system):
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